Senior Technical Systems Designer / Senior Technical Game Designer

My Role:
As the Creative Director and Lead Designer of Dreamland Confectionery, I had a number of responsibilities both inside and outside of Unity.
Outside of Unity, I:
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Used Figma to design the core game loop and build up our interconnected creature interaction, dessert crafting, and exploration game systems.
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Created game design macros, player progression flowcharts, game systems diagrams, and stats spreadsheets in order to specify and communicate each and every gameplay beat and feature for narrative writers, artists, and engineers.
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Used Photoshop to draft the level, brought it into Unity as a greybox, and then implemented the final art assets once locked-in.
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Collaborated with the Narrative team to design abilities and mechanics that fit the story we wanted to tell.
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Collaborated closely with the art team I created the visual and technical spec reference guides for the 3D artists on the team.
Within Unity, I:
- Greyboxed and utilized Unity's timeline tools to create cutscenes and made use of my C# scripting experience to rapidly prototype, test, and iterate new ideas for game systems.
- Implemented and tuned gameplay features as they were being delivered by engineers.
- Used Unity's post-processing packages to create stunning post-processing effects.

Code Samples
The following is a script I created from scratch for the Oven interactable in Dreamland Confectionery, used for baking desserts.




